These are:Īdditionally, these blocks ignore collisions (except the winch, which can be sliced by a sharp block).īlocks will be placed on a 1 metre grid (with respect to whatever they are placed against). There are draggable blocks which need to be dragged between two valid placement positions to be placed. These top joints are usually significantly stronger than the bottom joints. Cogs ( File:PoweredCog-thumb.png PoweredCog, File:UnpoweredCog-thumb.png UnpoweredCog, Unpowered Large Cog).Unpowered joints ( Hinge, Swivel Joint, Ball Joint).Wooden blocks ( Small Wooden Block, Wooden Block, Wooden Pole, Log).Some blocks can connect to things along their tops in the same way they connect along their bottoms, allowing sideways reinforcement: There are blocks which can't connect to other blocks themselves: Grabbers will connect to anything that moves, including things that don't accept connections from other blocks (and things that don't if you set the parameter 'Grab Static'). Grabbers (instead, the grabber will connect to the other block).Circular Saws (though you can't normally place anything against them anyway).The underside of unpowered joints ( Hinge, Swivel Joint, Ball Joint).If you can place a block against something, it will accept connections from other blocks there. wheels and grabbers) and some don't allow placement against them at all (most Weaponry, Armour, Automation, and Flight blocks). Some only allow placement on one side (e.g. Many blocks allow other blocks to be placed against all six sides. The reasoning behind why blocks connect the way they do is covered in Colliders, and is useful if you intend to do more complex construction. Erase Blocks - Deletes selected blocks.Keymapper- Opens a window for changing key mappings, block settings, and skins on a single block.
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